I have criticized the gender egalitarianism inserted into role playing games to allow for martial female protagonists who inexplicably still retain their femininity.
One way this is done is by confusing flexibility with agility (or dexterity). Women have greater range of motion than men do, primarily because they have smaller muscles. To confirm this in your own mind, think of the people you knew (or know) who could do the splits--they're probably all girls. Flexibility doesn't help much in a fight, though. Agility does, but men are faster than women are. In the virtual world, however, female characters regularly have greater agility than males do*.
Another method of achieving this is by giving women better luck than men. The attribute is fantasy, so it's hard to argue. Since men are better fighters than women are, let's just make up attributes that women excel in to move toward parity.
Similarly, females tend to be made better magic users than males are. Previously, I'd seen this in the same light as luck--a fantastical skill to give to women in greater abundance than men as a means of closing the martial gender gap. But maybe it's better conceived of as confusing real-world religiosity (or spirituality) with fictitious magic. By every measure, women are more religious than men are:
Reading Discovering God by Rodney Stark, it occured to me that magic is essentially an effort to influence supernatural forces (or supernaturally manipulate natural forces) to obtain some desired effect. So with a little suspension of disbelief, it sensible to assume females should be better magic wielders than males are. Have to believe in and be attuned to the supernatural to subject it to your commands, no?
* Relatedly, strength and agility are often contrasting attributes in the virtual world (think the lumbering warrior versus the hasty hunter). In reality, they are positively correlated. Boxers, wrestlers, and mixed martial artists are both strong and fast.